When planning out my Chaos Helm campaign, i wanted to make Dwarves seem extremely different than humans. To hammer (get it) down this point, i decided to give there weapons different properties. Below are some examples, as well as a download link to a PDF to what i’ve put together.

For my players, i know i’m a bit behind at getting you guys this, but I’ll have all this compiled together in a nice PDF.

Dwarves Known Combat.
Being set upon by the legends of the fey for centuries before the coming of man to the Chaos Helm, the dwarves had become a war hardened race with the knack for making weapons that strike as hard as any magical blade, and armor so resilient it can stand up against the deadliest of blows. After the coming of Man, and the taming of the Chaos Helm, the dwarven people of Gelgrohm went about adopting and utilizing Runes in the make of their weapon and armor. Since their craftmanship knows no equal, and because they have capitalized in the practice in making weapons and armor utilizing runes, their prices are a bit excessive – but worth every gold piece Read More

This year at Cleveland ConCoction I’ll be play-testing The Delves of Andophine, a “funhouse” dungeon crawl made to fit with the 5th Edition Dungeons and Dragons rules. It was credit by my friend Antonino Nigro and myself and is part one of the “Dice Grinder Series” (which will be available to download as a PDF by the end of March). If you’re in the area and interested in the event, please visit Cleveland ConCoction’s website and sign up!


Magic Runes and Rune Creation (Rough Draft)

Inside my homebrewed campaign setting, the Chaos Helm, magic items are rare. Usage of magic items are also heavily restricted, normally only granted to prominent figures, such as wizards sworn to various baronies (known as Travelers), nobles, or those chosen few who have been granted, or paid for, the right to use them. The reason for this restriction of magic is baked into the setting of the Chaos Helm and the humancentric baronies that control it. To the baronies who favor order and law, magic is a necessary evil in combating the elven folk, which they been at ends with only up until recent history. Using magical abilities and wielding magical items without going through the proper channel is highly illegal, in some baronies weighed against the penalty of death; and magic items are to be turned into local garrisons or handed over to any practicing wizard licensed by the barony. There is still a way for a wandering adventurer or tomb plundering rat-catcher to still use magic, and this has been exploited to no ends in the Chaos Helm through Runes.

Runes are magical devices created from the essence of magical items. Powerful wizards render a magical item inert, draining its powerful essence, and then convert it into small stone tabs carved with arcane runes that can then be applied to necklaces, weapons, rings, and armor built with the ability to hold runes. The process is complicated and hard for any up-and-coming wizard to get a handle of unless they are being trained by a Traveler, which even then could take decades to master. But, when the process is finished, one magic item can that can be wielded by one person can then become a multitude of magical implements that can be used by many. They are short lived creations though, having only half a dozen charges or so, but they can help satiate the appetite of any magic starved adventure out there in the Chaos Helm. Spells can also be turned into runes, which is a less complicated approach, no more tricky than creating a magical scroll, but it can be wielded by anyone. It is especially resourceful in the field battle, and collecting such runes is widely viewed as a common, if not expensive, hobby by nobles or anyone with more than enough coin to burn.

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It’s just after eight in the evening and my dog is staring at me from the hallway. The cheap, red wine is coursing through my veins, warming my body like a well earned hug, but its warm happiness is only a precursor to the bubbling joy I feel from finally achieving a well set goal. This month was NaNoWriMo, and for the first time since 2014, that’s four whacks at this pig mind you, I have finally reached the disgustingly high word count goal of 50,000. To put that into a bit of perspective, that’s about 1667 words a day, rounded up. To put that into an even better perspective, Stephen King claimed that while working on a novel, he writes 2000 words a day. Stephen King doesn’t have a 9-5 sucking the life out of him (he did, at one time, gods bless him), his kids are all grown up, and he isn’t going to college or trying to snag that hot little piece from work with a heart as sick and swelled as his ambitious of placing word on paper for a living – he’s gotten all those ducks tightly in a row. Whereas, in contrast, I’m some clock punching, knuckle dragging, drunkard whose only surface passions seem to be reading, Dungeons and Dragons, and pissing my time away as the whole world carries on and on and on without me. Fifty-thousands words, just saying it sounds like a mouthful of shit. One thousand is on the above average side of a college term paper, 1984 by George Orwell was eighty-eight thousand nine-hundred and forty-two, and in between that, somewhere under the spilled wine, crushed out cigarettes, and countless baleful glances from an unwalked doggie is fifty-thousand words. Hard to believe, but believe it. If I could do it again (and I can) I would (and I will). This novel is far from over (a little on the far, but close to an end). I have bitten nails to nubs, doubted myself into insomnia, talked to my handgun like an old friend over far too many drinks Read More