Monthly Archives: February 2017

gonna-need-a-bigger-newspaperBefore i start biting off more than i can chew, i decided to start with the basics: tiles. I’ve seen a handful of different tutorials on reddit and Youtube, but the easiest (and cheapest) method was DM Scotty’s method from the DMs Craft.

The process altogether, counting cutting, gluing, designing, drying and painting, took about 8 hours, leaving me with about 12 gaming tiles i can use in almost any table top situation. Also, other than the cost of the glue gun (and paints, which i already had), the whole project only cost me about 5 bucks to craft. Again, like my last Dungeon Crafting post, i don’t have a play by play on how i did this, but i can try to describe what was done with each set of pictures.

Part One: From Foam
I started with foam board, which can be bought at $1 for a poster board size of this stuff Read More



While I’m not going to go into too many details here, i have to say that following The DMs Craft (Check out DM Scotty’s forum and his Youtube channel) makes it very easy to realize some of the visual aspects you wish you could convey to your players. Also, it kind of adds that extra “wow” to the gaming session.

So, without rambling on, here are some pictures of how i turned cardboard and hot glue into battle encounter set pieces Read More

mindflayerMines of Madness was my first real taste into the refreshing “fun house” dungeon crawl which Dungeons and Dragons had been lacking for quite some time. Goofy puzzle, random monsters, and magical traps made to incinerate a player in the blink of an eye. Ah, the good days, when schadenfreude was just as common of an occurrence as rolling the dice, or forgetting that the DM really wanted to kill you.

I first heard about Mines of Magic on the Dragon Talk (i think it was under another name back then, but now it can be found in the Dungeon Delves back catalog), where one of the Mine’s creators, Scott Kurtz (Table Titans and PvP), and an assortment of other talented individuals explored the mine. It was a blast, and it really got my engine humming. After two play tests (one of which was recorded, but I’m not sure if i’ll release that or not), and some revisions, here it is. (RIGHT HERE!) Read More